Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
Spent time maintaining and using heavy vehicles. |
2 |
24 |
Promoted to Citizen (Colonist) rank 1. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
25 |
Hedwig Day is rewarded for Hedwig Day's diligence or cunning. |
3 |
28 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
30 |
A revolution, attack or other unusual event throws Hedwig Day's life into chaos, forcing Hedwig Day to leave the planet. |
5 |
30 |
Failed to qualify for Surveyor (Scout). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
31 |
Betrayed by a friend. One of Hedwig Day's Contacts or Allies betrays Hedwig Day, ending Hedwig Day's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
31 |
Became a Merchant (Broker). |
6 |
33 |
Risk Hedwig Day's fortune on a possibility lucrative deal and win. |
6 |
35 |
Promoted to Merchant (Broker) rank 1. |
7 |
35 |
Continued as Merchant (Broker). |
7 |
39 |
Given advanced training in a specialist field |
8 |
39 |
Continued as Merchant (Broker). |
8 |
41 |
Make an unexpected connection outside Hedwig Day's normal circles. Gain a Contact. |
9 |
43 |
Continued as Merchant (Broker). |
9 |
45 |
A sudden war destroys Hedwig Day's trade routes and contacts, forcing Hedwig Day to flee that region of space. |
9 |
45 |
Gain rebels as Enemy |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
47 |
A new romantic starts. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |