Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Infantry (Army). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Amnesia. |
2 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
33 |
Betrayed by a friend. One of Helen White's Contacts or Allies betrays Helen White, ending Helen White's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
33 |
Became a Merchant (Free Trader). |
4 |
34 |
Good fortune |
4 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
37 |
Continued as Merchant (Free Trader). |
5 |
40 |
Helen White's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
40 |
Failed to qualify for Explorer (Scout). |
6 |
40 |
Submitted to the draft. |
6 |
40 |
Became a Scout (Explorer). |
6 |
43 |
Psychologically damaged by Helen White's time in the scouts. |
7 |
43 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
47 |
Someone more charismatic but less devout than Helen White has become Helen White's superior. |
8 |
47 |
Continued as Believer (Mainstream Believer). |
8 |
48 |
Helen White refused an offer of inducements to betray Helen White's faith. Gain 2 enemies. |
8 |
51 |
Forced to muster out. |
9 |
51 |
Returned to Scout (Explorer). |
9 |
52 |
Psychologically damaged by Helen White's time in the scouts. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
56 |
Opponents of Helen White's belief system ambush Helen White. |
10 |
56 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |