Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
25 |
Left the colonies with honors. |
2 |
25 |
Became a Scout (Courier). |
2 |
29 |
Hertha McDermot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hertha McDermot fail to help. Gain an Enemy. |
2 |
29 |
Psychologically damaged by Hertha McDermot's time in the scouts. |
3 |
29 |
Continued as Scout (Courier). |
3 |
33 |
Hertha McDermot survey an alien world. |
3 |
33 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
33 |
Continued as Scout (Courier). |
4 |
34 |
Hertha McDermot survey an alien world. |
4 |
37 |
Forced to muster out. |
5 |
37 |
Became a Agent (Corporate Agent). |
5 |
40 |
Advanced training in a specialist field. |
6 |
41 |
Continued as Agent (Corporate Agent). |
6 |
44 |
Go undercover to investigate an enemy. |
6 |
44 |
A job goes wrong, forcing Hertha McDermot to flee off-planet. |
7 |
45 |
Voluntarily left Corporate Agent |
7 |
45 |
Switched to Scout (Explorer) with previous rank. |
7 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
49 |
Continued as Scout (Explorer). |
8 |
50 |
Hertha McDermot's ship is damaged, and Hertha McDermot have to hitch-hike Hertha McDermot's way back across the stars to the nearest scout base. |
8 |
50 |
Gain 1 Contacts. Gain 1 Enemies. |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
51 |
Hertha McDermot retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
54 |
Continued as Believer (Missionary/Humanitarian). |
10 |
57 |
Hertha McDermot is sent to a new community or parish to preach The Word among the poor. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |