Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Jesse Cowen survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Jesse Cowen have no idea what happened to Jesse Cowen – they found Jesse Cowen's ship drifting on the fringes of friendly space. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Jesse Cowen run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Victim of a crime |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
44 |
Became a Noble (Diplomat) with the new title Intern. |
8 |
48 |
Gained a contact. |
9 |
48 |
Continued as Noble (Diplomat). |
9 |
49 |
time as a ruler or playboy gives Jesse Cowen a wide range of experiences. |
10 |
52 |
Continued as Noble (Diplomat). |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
56 |
Continued as Noble (Diplomat). |
11 |
59 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |