Retired Scout John Shea  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 60 F 1 (-2) 1 (-2) 3 (-1) 2 (-2) 6 (0) 6 (0)113266
Hairy back, Overbite
 
Skills
Admin 1
Astrogation 1
Carouse 0
Diplomat 1
Engineer (J-drive) 1
Gambler 1
Gun Combat 0
Language 0
Mechanic 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Social Sciences) 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout25
Drifter Scavenger 02
Citizen Corporate 03
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Jesse Shorten Rival 2 3 5 1 Ne Kraeda ren Kelva (M/20)
Jesse Shorten fell on hard times.
Omer Mitchell Enemy 0 4 0 1 Ne Kraeda ren Kelva (M/40)
Omer Mitchell’s relationships have begun to affect the character.
Wilbert Guillan Enemy 0 1 1 0 Ne Kraeda ren Kelva (M/18)
Merritt Sapping Contact 2 1 0 0 Libert (M/16)
Merritt Sapping is actually an organisation such as a political movement or modest sized business.
Ossie Grimaldi Rival 1 3 1 3 Ne Kraeda ren Kelva (F/20)
Fay Kelley Rival 0 2 0 2 Humaniti (F/82)
Fay Kelley is a questionable figure such as a criminal, pirate or disgraced noble.
 
Term Age History
1 18 Became a Scout (Courier).
1 19 Perform an exemplary service for the scouts.
2 22 Continued as Scout (Courier).
2 23 When dealing with an alien race, John Shea botch an opportunity to gather extra intelligence about them.
2 23 John Shea inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 26 Promoted to Scout (Courier) rank 1 with the new title Scout.
3 26 Continued as Scout (Courier).
3 27 John Shea's scout ship is one of the first on the scene to rescue the survivors of a disaster but John Shea fail to help. Gain an Enemy.
3 27 Injured. Fully recovered. Owe 2,500 for medical bills.
4 30 Continued as Scout (Courier).
4 33 Moved to a new world.
4 34 Promoted to Scout (Courier) rank 2.
5 34 Continued as Scout (Courier).
5 35 John Shea's scout ship is one of the first on the scene to rescue the survivors of a disaster but John Shea fail to help. Gain an Enemy.
5 35 Psychologically damaged by John Shea's time in the scouts.
5 38 Forced to muster out.
6 38 Failed to qualify for Law Enforcement (Agent).
6 38 Became a Drifter (Scavenger).
6 39 Gained a contact.
7 42 Continued as Drifter (Scavenger).
7 43 Suffer from a life-threatening illness.
8 43 Became a Citizen (Corporate).
8 45 John Shea learn something John Shea should not have – a corporate secret, a political scandal – which John Shea can profit from illegally.
8 45 Gain a criminal contact.
9 47 Continued as Citizen (Corporate).
9 51 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 51 Continued as Citizen (Corporate).
10 54 Hard times caused by a lack of interstellar trade costs John Shea John Shea's job.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired at age 54.
11 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 55 John Shea faith is shaken.
12 58 Aging Crisis. Owe 40,000 for medical bills.
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