Retired Sublieutenant Johnie Gregory  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 60 F 1 (-2) 6 (0) 1 (-2) 9 (1) 6 (0) 3 (-1)161963
Brainy
 
Skills
Admin 0
Art (Performing) 0
Astrogation 0
Carouse 1
Diplomat 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat 0
Leadership 1
Medic 0
Melee (Blade) 1
Persuade 1
Profession (Spacer) 0
Science (Physical Sciences) 0
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker03
Navy Line/Crew Sublieutenant2 / 03
Citizen Worker 01
Drifter Barbarian 01
Scout Courier 02
 
Name Type Affinity Enmity Power Influence Species
Ilirmu Kuurkhum Enemy 0 4 1 0 Vilani, Imperium (F/61)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 22 Johnie Gregory refuse to secretly provide religious rites for a dying leader or noble, because they do not share Johnie Gregory's faith.
2 22 Continued as Believer (Missionary/Humanitarian).
2 23 Johnie Gregory retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 26 Continued as Believer (Missionary/Humanitarian).
3 29 Someone more charismatic but less devout than Johnie Gregory has become Johnie Gregory's superior.
3 30 Forced to muster out.
4 30 Failed to qualify for Merchant Academy.
4 30 Submitted to the draft.
4 30 Became a Navy (Line/Crew) with the new title Crewman.
4 31 Johnie Gregory foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 34 Commissioned in Navy (Line/Crew) with the new title Ensign.
4 34 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
5 34 Continued as Navy (Line/Crew).
5 37 Commanding officer takes an interest in Johnie Gregory's career.
6 38 Continued as Navy (Line/Crew).
6 42 Vessel participates in a diplomatic mission.
6 42 Forced to muster out.
7 42 Became a Citizen (Worker).
7 43 Johnie Gregory's business expands, Johnie Gregory's corporation grows, or the colony thrives.
7 46 Forced to muster out.
8 46 Failed to qualify for Surveyor (Scout).
8 46 Became a Drifter (Barbarian).
8 50 Betrayed by a friend. One of Johnie Gregory's Contacts or Allies betrays Johnie Gregory, ending Johnie Gregory's career. That Contact or Ally becomes a Rival or Enemy.
9 50 Became a Scout (Courier).
9 51 Perform an exemplary service for the scouts.
10 54 Continued as Scout (Courier).
10 57 Moved to a new world.
11 58 Aging Crisis. Owe 10,000 for medical bills.
11 58 Retired at age 58.
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