Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Joyce McGuire foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
23 |
Joyce McGuire join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Joyce McGuire is blamed for an accident that causes the death of several crew members. Joyce McGuire's guilt drives Joyce McGuire to excel. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
30 |
Invited to take part in a controversial event or exhibition that injures Joyce McGuire's social standing. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
35 |
Joyce McGuire is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
35 |
Failed to qualify for Physician (Scholar). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Returned to Navy (Flight). |
6 |
36 |
During a battle, defeat or victory depends on Joyce McGuire's actions. Joyce McGuire actions lead to an honorabe discharge. |
7 |
36 |
Failed to qualify for Explorer (Scout). |
7 |
36 |
Became a Drifter (Barbarian). |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
Forced to muster out. |
9 |
44 |
Failed to qualify for Merchant Academy. |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
47 |
Joyce McGuire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Retired. |
10 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Good fortune. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |