Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Kizzie McIntire join a gambling circle on board. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Kizzie McIntire foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Special assignment or duty on board ship. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Voluntarily left Engineer/Gunner |
5 |
34 |
Became a Entertainer (Artist). |
5 |
36 |
Public opinion turns on Kizzie McIntire. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Kizzie McIntire do not know what happened to Kizzie McIntire. There is a gap in Kizzie McIntire's memory. |
8 |
42 |
Failed to qualify for Field Researcher (Scholar). |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
46 |
Survived a risky adventure but gained nothing. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
49 |
Kizzie McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Became a Merchant (Broker). |
10 |
51 |
Make an unexpected connection outside Kizzie McIntire's normal circles. Gain a Contact. |
10 |
53 |
Promoted to Merchant (Broker) rank 1. |
11 |
53 |
Continued as Merchant (Broker). |
11 |
57 |
Promoted to Merchant (Broker) rank 2. |