Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Spent the college years partying. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
23 |
Lassie Lambert spend months in the dangerous criminal underworld. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
27 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
33 |
Betrayed by a friend. One of Lassie Lambert's Contacts or Allies betrays Lassie Lambert, ending Lassie Lambert's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
36 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
40 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Journalist (Entertainer). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Given advanced training in a specialist field |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
46 |
Find Ancient Technology. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
52 |
Survived a risky adventure but gained nothing. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
54 |
Attempted a risky adventure and was wildly successful. |
10 |
57 |
Promoted to Drifter (Scavenger) rank 2. |