Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
Work leads to a considerable breakthrough. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Betrayed by a friend. One of Lessie Steeves 's Contacts or Allies betrays Lessie Steeves , ending Lessie Steeves 's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Failed to qualify for Scientist (Scholar). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
41 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
7 |
41 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Given advanced training in a specialist field |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
57 |
Gained a contact. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |