Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was injured. |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Accepted a deal with criminal or other figure under investigation. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
37 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A good deal ensures Liddie Forrest is living the high life for a few years. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Liddie Forrest's normal circles. Gain a Contact. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Liddie Forrest's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
53 |
Liddie Forrest accepted an offer of inducements to betray Liddie Forrest's faith. Gain 560,000 in cash. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired. |
11 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |