Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Birth or Death involving a family member or close friend. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Voluntarily left Merchant Marine |
3 |
30 |
Failed to qualify for Law Enforcement (Agent). |
3 |
30 |
Submitted to the draft. |
3 |
30 |
Continued as Merchant (Merchant Marine). |
3 |
31 |
Nearly killed. |
4 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
35 |
Moved to a new world. |
5 |
35 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Advanced training in a specialist field. |
6 |
39 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Established a network of contacts. Gain 1 contacts. |
6 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
43 |
Continued as Agent (Law Enforcement). |
7 |
47 |
Advanced training in a specialist field. |
7 |
47 |
Forced to muster out. |
8 |
47 |
Failed to qualify for Performer (Entertainer). |
8 |
47 |
Became a Drifter (Scavenger). |
8 |
49 |
Lular Maltby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
49 |
Failed to qualify for Broker (Merchant). |
9 |
49 |
Switched to Drifter (Barbarian). |
9 |
52 |
Drafted into Law Enforcement |
10 |
53 |
Returned to Agent (Law Enforcement). |
10 |
57 |
An investigation takes on a dangerous turn. |
10 |
57 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
10 |
57 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |