Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Amnesia. |
3 |
25 |
Continued as Drifter (Barbarian). |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
41 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
42 |
Drafted into Merchant Marine |
7 |
45 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Make an unexpected connection outside Luvenia Christie's normal circles. Gain a Contact. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
Embroiled in legal trouble. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
57 |
A new romantic starts. Gain an Ally. |