Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Good fortune |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Lyda Young foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Commanding officer takes an interest in Lyda Young's career. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
6 |
38 |
Voluntarily left Line/Crew |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
42 |
A sudden war destroys Lyda Young's trade routes and contacts, forcing Lyda Young to flee that region of space. |
6 |
42 |
Gain rebels as Enemy |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Became a Drifter (Barbarian). |
8 |
46 |
Voluntarily left Barbarian |
8 |
46 |
Failed to qualify for Free Trader (Merchant). |
8 |
46 |
Switched to Drifter (Scavenger). |
8 |
47 |
Attacked by enemies that Lyda Young easily defeat. |
8 |
47 |
Gain Enemy if Lyda Young don't already have one. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
53 |
Attempted a risky adventure and was wildly successful. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
57 |
Betrayed by a friend. One of Lyda Young's Contacts or Allies betrays Lyda Young, ending Lyda Young's career. That Contact or Ally becomes a Rival or Enemy. |