Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
When dealing with an alien race, Mae Graves botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Injured. |
3 |
26 |
Voluntarily left Surveyor |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Imperial trade restrictions force Mae Graves out of business. |
4 |
30 |
Became a Citizen (Worker). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Mae Graves befriend a superior in the corporation or the colony. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
A revolution, attack or other unusual event throws Mae Graves's life into chaos, forcing Mae Graves to leave the planet. |
7 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Retired. |
7 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
48 |
Gained a contact. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
51 |
Gained a contact. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |