Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Mandy Farrell gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Mandy Farrell's business expands, Mandy Farrell's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
29 |
Find Ancient Technology. |
5 |
32 |
Continued as Drifter (Barbarian). |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
39 |
Find an Alien Artifact. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
41 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
41 |
Became a Scout (Explorer). |
8 |
45 |
Mandy Farrell have no idea what happened to Mandy Farrell – they found Mandy Farrell's ship drifting on the fringes of friendly space. |
9 |
45 |
Returned to Drifter (Barbarian). |
9 |
47 |
Offered job by a patron. Now owe him a favor. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
A new romantic starts. Gain an Ally. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
A series of bad deals and decisions force Mandy Farrell into bankruptcy. Mandy Farrell salvages what Mandy Farrell can. |
12 |
55 |
Retired. |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |