Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Agent (Corporate Agent). |
2 |
21 |
Given specialist training in vehicles. |
3 |
23 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Rewarded for a successful mission. |
4 |
27 |
Continued as Agent (Corporate Agent). |
4 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
28 |
Failed to qualify for Colonist (Citizen). |
5 |
28 |
Returned to Drifter (Barbarian). |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Matie Welter's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
37 |
Switched to Drifter (Scavenger). |
8 |
38 |
Matie Welter do not know what happened to Matie Welter. There is a gap in Matie Welter's memory. |
9 |
38 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
38 |
Retired at age 38. |
9 |
38 |
Retired. |
9 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
A new romantic starts. Gain an Ally. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |