2nd Secretary Maud Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 60 F 4 (-1) 5 (-1) 6 (0) 7 (0) 3 (-1) 10 (1)45673A
Glad, Faded tattoos, Vigilant
 
Skills
Admin 2
Advocate 1
Art (Creative) 0
Astrogation 0
Deception 1
Diplomat 1
Drive (Wheel) 1
Gambler 1
Gun Combat 0
Investigate 2
Mechanic 0
Persuade 2
Pilot 0
Recon 1
Science (Life Sciences) 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Rogue Enforcer 11
Drifter Scavenger 01
Rogue Pirate Henchman12
Agent Law Enforcement Rookie01
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Barbarian 01
Noble Administrator Clerk11
Drifter Wanderer 01
Noble Diplomat 2nd Secretary22
 
Name Type Affinity Enmity Power Influence Species
Ana Purcell Rival 2 2 5 1 Happrhani (F/88)
Tiuite Aa Ally 1 0 2 0 Aslan (F/19)
Hubert Brooks Rival 0 1 1 6 Humaniti (M/65)
Merle Suthmeer Ally 2 0 4 1 Humaniti (F/27)
Ronnie Read Rival 1 2 6 0 Pirian (M/39)
Ronnie Read has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 21 Maud Sims's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
2 22 Became a Rogue (Enforcer).
2 25 Good fortune
2 26 Promoted to Rogue (Enforcer) rank 1.
3 26 Voluntarily left Enforcer
3 26 Became a Drifter (Scavenger).
3 27 Betrayed by a friend. One of Maud Sims's Contacts or Allies betrays Maud Sims, ending Maud Sims's career. That Contact or Ally becomes a Rival or Enemy.
4 27 Switched to Rogue (Pirate) with the new title Henchman and previous rank.
4 28 Arrested and charged.
4 28 Successfully defended self.
5 31 Continued as Rogue (Pirate).
5 32 Scarred. Fully recovered. Owe 10,000 for medical bills.
6 32 Failed to qualify for Artist (Entertainer).
6 32 Submitted to the draft.
6 32 Became a Agent (Law Enforcement) with the new title Rookie.
6 35 Given specialist training in vehicles.
7 36 Voluntarily left Law Enforcement
7 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 40 A notable academic consults with Maud Sims about a publication or documentary he is working on. Gain a Contact in academia.
8 40 Voluntarily left Missionary/Humanitarian
8 40 Switched to Drifter (Barbarian).
8 43 Betrayed by a friend. One of Maud Sims's Contacts or Allies betrays Maud Sims, ending Maud Sims's career. That Contact or Ally becomes a Rival or Enemy.
9 43 Became a Noble (Administrator) with the new title Assistant.
9 47 Maud Sims manipulate and charm Maud Sims's way through high society. Gain a Rival and an Ally.
9 47 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
10 47 Voluntarily left Administrator
10 47 Switched to Drifter (Wanderer).
10 51 Maud Sims run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 51 Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank.
11 55 Maud Sims manipulate and charm Maud Sims's way through high society. Gain a Rival and an Ally.
12 55 Continued as Noble (Diplomat).
12 58 Become deeply involved in politics on Maud Sims's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
12 59 Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary.
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