Retired Special Agent Maud Terry  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 60 F 1 (-2) 1 (-2) 2 (-2) 2 (-2) 10 (1) 4 (-1)1122A4
Scars from self-harm, Tenacious
 
Skills
Art (Performing) 0
Carouse 1
Deception 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Investigate 1
Language (Vilani (1st Imperium)) 2
Mechanic 1
Persuade 1
Profession (Spacer) 0
Recon 0
Seafarer (Sails) 2
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Special Agent46
Merchant Merchant Marine Senior Crewman11
Drifter Barbarian 12
Believer Missionary/Humanitarian Junior Project Worker02
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Willam Parker Enemy 1 2 2 6 Yilean (M/48)
Willam Parker gained influence with the character’s assistance.
Adkhe Bigmam Enemy 0 2 1 2 Vilani, Imperium (M/57)
Adkhe Bigmam loses some of their power base.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 19 Given specialist training in vehicles.
2 22 Continued as Agent (Corporate Agent).
2 23 Advanced training in a specialist field.
2 26 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
3 26 Continued as Agent (Corporate Agent).
3 28 Go undercover to investigate an enemy.
3 28 Life ruined by a criminal gang. Gain the gang as an Enemy
3 30 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
4 30 Continued as Agent (Corporate Agent).
4 34 Befriended by a senior agent.
4 34 Promoted to Agent (Corporate Agent) rank 3.
5 34 Continued as Agent (Corporate Agent).
5 37 Moved to a new world.
5 38 Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent.
6 38 Continued as Agent (Corporate Agent).
6 39 Hard times caused by a lack of interstellar trade costs Maud Terry's job.
7 39 Failed to qualify for Worker (Citizen).
7 39 Submitted to the draft.
7 39 Became a Merchant (Merchant Marine) with the new title Crewman.
7 42 Risk Maud Terry's fortune on a possibility lucrative deal and win.
7 43 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 43 Voluntarily left Merchant Marine
8 43 Failed to qualify for Scientist (Scholar).
8 43 Became a Drifter (Barbarian).
8 47 Promoted to Drifter (Barbarian) rank 1.
9 47 Continued as Drifter (Barbarian).
9 50 Maud Terry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 51 A notable academic consults with Maud Terry about a publication or documentary he is working on. Gain a Contact in academia.
11 54 Continued as Believer (Missionary/Humanitarian).
11 55 Opponents of Maud Terry's belief system ambush Maud Terry.
11 55 Severely injured. Owe 10,000 for medical bills.
12 55 Switched to Drifter (Wanderer).
12 57 Betrayed by a friend. One of Maud Terry's Contacts or Allies betrays Maud Terry, ending Maud Terry's career. That Contact or Ally becomes a Rival or Enemy.
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 57 Retired at age 57.
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