Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
34 |
Befriended by a senior agent. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 3. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Moved to a new world. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Maud Terry's job. |
7 |
39 |
Failed to qualify for Worker (Citizen). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Risk Maud Terry's fortune on a possibility lucrative deal and win. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Voluntarily left Merchant Marine |
8 |
43 |
Failed to qualify for Scientist (Scholar). |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
47 |
Continued as Drifter (Barbarian). |
9 |
50 |
Maud Terry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
A notable academic consults with Maud Terry about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
54 |
Continued as Believer (Missionary/Humanitarian). |
11 |
55 |
Opponents of Maud Terry's belief system ambush Maud Terry. |
11 |
55 |
Severely injured. Owe 10,000 for medical bills. |
12 |
55 |
Switched to Drifter (Wanderer). |
12 |
57 |
Betrayed by a friend. One of Maud Terry's Contacts or Allies betrays Maud Terry, ending Maud Terry's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Retired at age 57. |