Retired Explorer Mertie Payne  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 60 F 3 (-1) 1 (-2) 2 (-2) 10 (1) 12 (2) 7 (0)312AC7
Outgoing, Materialistic, Calculating
 
Skills
Advocate 1
Athletics 0
Carouse 1
Drive (Track) 1
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 2
Language (Trokh (Aslan)) 1
Medic 1
Melee (Bludgeon) 1
Navigation 1
Profession (Freeloader) 0
Recon 2
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private02
Drifter Scavenger 23
Citizen Colonist Explorer45
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Clem Lowther Enemy 0 3 3 1 Sydite (M/94)
Relationship becomes more intense.
Clem Lowther gains in power and influence.
Arther Russell Contact 1 1 0 0 Dynchia (M/49)
Arther Russell has had an unexpected run of good fortune lately.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 22 Birth or Death involving a family member or close friend.
1 22 Attempt at commissioned failed.
2 22 Continued as Army (Cavalry).
2 26 Unit is slaughtered in a disastrous battle, for which Mertie Payne blame Mertie Payne's commander. Gain commander as Enemy.
3 26 Became a Drifter (Scavenger).
3 28 Betrayed by a friend. One of Mertie Payne's Contacts or Allies betrays Mertie Payne, ending Mertie Payne's career. That Contact or Ally becomes a Rival or Enemy.
4 28 Failed to qualify for Field Researcher (Scholar).
4 28 Continued as Drifter (Scavenger).
4 32 Promoted to Drifter (Scavenger) rank 1.
5 32 Continued as Drifter (Scavenger).
5 36 Find valuable salvage.
5 36 Promoted to Drifter (Scavenger) rank 2.
6 36 Voluntarily left Scavenger
6 36 Became a Citizen (Colonist).
6 40 Injured. Fully recovered. Owe 1,250 for medical bills.
6 40 Promoted to Citizen (Colonist) rank 1.
7 40 Continued as Citizen (Colonist).
7 42 Mertie Payne's business expands, Mertie Payne's corporation grows, or the colony thrives.
7 44 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
8 44 Continued as Citizen (Colonist).
8 48 Mertie Payne learn something Mertie Payne should not have – a corporate secret, a political scandal – which Mertie Payne can profit from illegally.
8 48 Gain a criminal contact.
8 48 Promoted to Citizen (Colonist) rank 3.
9 48 Continued as Citizen (Colonist).
9 50 Birth or Death involving a family member or close friend.
9 52 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
10 52 Continued as Citizen (Colonist).
10 54 Mertie Payne's business expands, Mertie Payne's corporation grows, or the colony thrives.
10 56 Forced to muster out.
11 56 Aging Crisis. Owe 10,000 for medical bills.
11 56 Retired at age 56.
11 56 Retired.
11 57 Birth or Death involving a family member or close friend.
12 60 Aging Crisis. Owe 60,000 for medical bills.
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