Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Mittie Dickman discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Entered University. |
3 |
27 |
Join a social movement. |
3 |
29 |
Graduated. |
4 |
29 |
Continued as Scout (Surveyor). |
4 |
30 |
Mittie Dickman's ship is damaged, and Mittie Dickman have to hitch-hike Mittie Dickman's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 3 Contacts. Gain 1 Enemies. |
5 |
30 |
Failed to qualify for Scientist (Scholar). |
5 |
30 |
Became a Drifter (Wanderer). |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
7 |
38 |
Failed to qualify for Broker (Merchant). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
42 |
Mittie Dickman do not know what happened to Mittie Dickman. There is a gap in Mittie Dickman's memory. |
8 |
42 |
Became a Merchant (Free Trader). |
8 |
46 |
Gained a contact. |
8 |
46 |
Forced to continue current assignment. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
48 |
Embroiled in legal trouble. |
10 |
50 |
Continued as Merchant (Free Trader). |
10 |
52 |
A good deal ensures Mittie Dickman is living the high life for a few years. |
10 |
54 |
Promoted to Merchant (Free Trader) rank 2. |
11 |
54 |
Continued as Merchant (Free Trader). |
11 |
57 |
Given advanced training in a specialist field |
11 |
58 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |