Retired Team Leader Myrtice Hislop  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 60 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 6 (0)111776
Malicious
 
Skills
Astrogation 0
Electronics 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Leadership 2
Mechanic 0
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 2
Pilot 0
Profession (Worker/Religion) 1
Recon 1
Science (Robotic Sciences) 0
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Marine Star Marine Lance Corporal12
Agent Corporate Agent 02
Drifter Scavenger 02
Merchant Merchant Marine Crewman02
Believer Missionary/Humanitarian Team Leader23
 
Name Type Affinity Enmity Power Influence Species
Rae Cook Enemy 1 4 4 0 Zhodani, Imperium (F/41)
Relationship altered.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Psychologically damaged by Myrtice Hislop's time in the scouts.
2 22 Failed to qualify for Marine Support (Marine).
2 22 Submitted to the draft.
2 22 Became a Marine (Star Marine) with the new title Marine.
2 26 On the front lines of a planetary assault and occupation.
2 26 Attempt at commissioned failed.
2 26 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
3 26 Continued as Marine (Star Marine).
3 29 Gained a contact.
4 30 Voluntarily left Star Marine
4 30 Became a Agent (Corporate Agent).
4 34 Rewarded for a successful mission.
5 34 Continued as Agent (Corporate Agent).
5 38 Go undercover to investigate an enemy.
5 38 Betrayed by a friend. One of Myrtice Hislop's Contacts or Allies betrays Myrtice Hislop, ending Myrtice Hislop's career. That Contact or Ally becomes a Rival or Enemy.
5 38 Forced to muster out.
6 38 Became a Drifter (Scavenger).
6 39 Myrtice Hislop do not know what happened to Myrtice Hislop. There is a gap in Myrtice Hislop's memory.
7 39 Failed to qualify for Free Trader (Merchant).
7 39 Continued as Drifter (Scavenger).
7 41 Myrtice Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 41 Became a Merchant (Merchant Marine) with the new title Crewman.
8 44 Embroiled in legal trouble.
9 45 Aging Crisis. Owe 10,000 for medical bills.
9 45 Retired at age 45.
9 45 Continued as Merchant (Merchant Marine).
9 48 A series of bad deals and decisions force Myrtice Hislop into bankruptcy. Myrtice Hislop salvages what Myrtice Hislop can.
10 48 Aging Crisis. Owe 50,000 for medical bills.
10 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 49 Myrtice Hislop is sent to a new community or parish to preach The Word among the poor.
10 52 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Continued as Believer (Missionary/Humanitarian).
11 55 Good fortune
12 56 Aging Crisis. Owe 30,000 for medical bills.
12 56 Continued as Believer (Missionary/Humanitarian).
12 57 Myrtice Hislop accepted an offer of inducements to betray Myrtice Hislop's faith. Gain 620,000 in cash.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 60 Aging Crisis. Owe 20,000 for medical bills.
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