Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Citizen (Worker). |
3 |
26 |
Good fortune |
4 |
27 |
Continued as Citizen (Worker). |
4 |
28 |
Gained a contact. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
33 |
Nellie Sim learn something Nellie Sim should not have – a corporate secret, a political scandal – which Nellie Sim can profit from illegally. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
37 |
Nellie Sim is rewarded for Nellie Sim's diligence or cunning. |
6 |
39 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
39 |
Voluntarily left Worker |
7 |
39 |
Failed to qualify for Corporate Agent (Agent). |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Encounter a Psionic institute. |
8 |
45 |
Tested for psionic powers |
9 |
47 |
Continued as Drifter (Wanderer). |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
52 |
Offered job by a patron. Now owe him a favor. |
10 |
55 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
55 |
Became a Scout (Courier). |
11 |
58 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |