Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Psychologically damaged by Ola Ward's time in the scouts. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Gained a contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures Ola Ward is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Make an unexpected connection outside Ola Ward's normal circles. Gain a Contact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Switched to Citizen (Worker). |
8 |
50 |
Ola Ward's business expands, Ola Ward's corporation grows, or the colony thrives. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
51 |
Spent time maintaining and using heavy vehicles. |
9 |
54 |
Promoted to Citizen (Worker) rank 1. |
10 |
54 |
Voluntarily left Worker |
10 |
54 |
Became a Drifter (Wanderer). |
10 |
58 |
Suffer from a life-threatening illness. |