Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Amnesia. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Onie Carnall's work ends up coming home with Onie Carnall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Failed to qualify for Courier (Scout). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Suffer from a life-threatening illness. |
5 |
34 |
Failed to qualify for Scientist (Scholar). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Contact with Government. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Voluntarily left Wanderer |
6 |
38 |
Became a Merchant (Broker). |
6 |
39 |
A good deal ensures Onie Carnall is living the high life for a few years. |
7 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
48 |
Smuggle illegal items onto a planet. |
8 |
50 |
Promoted to Merchant (Broker) rank 1. |
9 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
51 |
Make an unexpected connection outside Onie Carnall's normal circles. Gain a Contact. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired. |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |