Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Perform an exemplary service for the scouts. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Voluntarily left Intelligence |
5 |
34 |
Switched to Scout (Explorer) with the new title Scout and previous rank. |
5 |
35 |
Good fortune |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Failed to qualify for Merchant Academy. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
45 |
Attacked by enemies that Osa Cox easily defeat. |
8 |
45 |
Gain Enemy if Osa Cox don't already have one. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
52 |
Osa Cox run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
52 |
Returned to Scout (Explorer). |
10 |
56 |
Psychologically damaged by Osa Cox's time in the scouts. |
11 |
56 |
Switched to Drifter (Barbarian). |
11 |
57 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |