Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Line/Crew (Navy). |
2 |
25 |
Became a Drifter (Wanderer). |
2 |
28 |
Betrayed by a friend. One of Renee Walker's Contacts or Allies betrays Renee Walker, ending Renee Walker's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
28 |
Became a Citizen (Corporate). |
3 |
30 |
Renee Walker learn something Renee Walker should not have – a corporate secret, a political scandal – which Renee Walker can profit from illegally. |
4 |
32 |
Continued as Citizen (Corporate). |
4 |
35 |
Advanced training in a specialist field. |
5 |
36 |
Continued as Citizen (Corporate). |
5 |
40 |
Renee Walker is rewarded for Renee Walker's diligence or cunning. |
5 |
40 |
Promoted to Citizen (Corporate) rank 1. |
6 |
40 |
Continued as Citizen (Corporate). |
6 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
41 |
Failed to qualify for Surveyor (Scout). |
7 |
41 |
Switched to Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Renee Walker's Contacts or Allies betrays Renee Walker, ending Renee Walker's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Scout (Surveyor). |
8 |
44 |
Spend several years jumping from world to world in Renee Walker's scout ship. |
9 |
46 |
Continued as Scout (Surveyor). |
9 |
47 |
When dealing with an alien race, Renee Walker have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
50 |
Continued as Scout (Surveyor). |
10 |
52 |
Psychologically damaged by Renee Walker's time in the scouts. |
11 |
52 |
Returned to Drifter (Scavenger). |
12 |
56 |
Continued as Drifter (Scavenger). |
12 |
57 |
Renee Walker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |