Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Entered Merchant Academy with the Business curriculum. |
2 |
23 |
Study Profession (Spacer/Belter) as a hobby. |
2 |
25 |
Dropped out of the merchant academy. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Go undercover to investigate an enemy. |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
33 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Rose Ornery's work ends up coming home with Rose Ornery, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 3. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Established a network of contacts. Gain 2 contacts. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Scholar (Scientist). |
8 |
47 |
Win a prestigious prize for Rose Ornery's work. |
9 |
49 |
Continued as Scholar (Scientist). |
9 |
50 |
Advanced training in a specialist field. |
10 |
53 |
Continued as Scholar (Scientist). |
10 |
54 |
Agreed to perform research that goes against Rose Ornery's conscience. Gain 3 Enemies. |