Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
30 |
Attempted a risky adventure and was injured. |
4 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Drafted into Courier |
5 |
35 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
35 |
Became a Scout (Courier). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
39 |
Continued as Scout (Courier). |
7 |
42 |
Serve as the courier for an important message from the Imperium. |
8 |
43 |
Continued as Scout (Courier). |
8 |
47 |
Serve as the courier for an important message from the Imperium. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Scout (Courier). |
9 |
48 |
Good fortune |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |