Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Merchant (Broker). |
3 |
25 |
Continued as Merchant (Broker). |
3 |
29 |
Promoted to Merchant (Broker) rank 1. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
30 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
37 |
Promoted to Merchant (Broker) rank 2. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
40 |
Risk Sammie Howe's fortune on a possibility lucrative deal and win. |
6 |
41 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
43 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
43 |
Became a Agent (Intelligence). |
8 |
44 |
Given specialist training in vehicles. |
8 |
47 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Agent (Intelligence). |
9 |
48 |
Uncover a major conspiracy against Sammie Howe's employers. |
9 |
51 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Voluntarily left Intelligence |
10 |
51 |
Retired. |
10 |
52 |
Birth or Death involving a family member or close friend. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |