Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Entered University. |
2 |
24 |
A prank goes horribly wrong. Gain an Enemy |
2 |
25 |
Dropped out of university. |
3 |
25 |
Continued as Agent (Intelligence). |
3 |
29 |
An investigation takes on a dangerous turn. |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Continued as Agent (Intelligence). |
4 |
31 |
Befriended by a senior agent. |
4 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
37 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
38 |
Given specialist training in vehicles. |
6 |
41 |
Promoted to Agent (Intelligence) rank 3. |
7 |
41 |
Continued as Agent (Intelligence). |
7 |
44 |
Accepted a deal with criminal or other figure under investigation. |
8 |
44 |
Failed to qualify for Enforcer (Rogue). |
8 |
44 |
Became a Drifter (Wanderer). |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
51 |
Drafted into Infantry |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Became a Army (Infantry) with the new title Private. |
10 |
55 |
Sheila Patterson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
58 |
Sheila Patterson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired at age 59. |