Retired Technician Si I  

Species Age Sex Str Dex End Int Edu SocUPP
Vilani, Imperium 60 F 1 (-2) 5 (-1) 1 (-2) 9 (1) 10 (1) 8 (0)1519A8
Frustrated, Always has a haunted expression
 
Skills
Animals 0
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 2
Engineer (Life Support) 1
Gambler 1
Gun Combat (Slug) 1
Jack-of-All-Trades 3
Mechanic 1
Medic 0
Melee 0
Pilot 0
Profession (Worker/Religion) 1
Profession (Freeloader/Scrounging) 1
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Entertainer Journalist Freelancer12
Navy Line/Crew Able Spacehand12
Citizen Worker Technician24
Drifter Wanderer 01
Merchant Merchant Marine Senior Crewman11
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Madaline Williamson Ally 4 0 1 1 Kargol (F/33)
Aapshigakaa Enemy 6 4 4 1 Vilani, Imperium (M/43)
Aapshigakaa loses some of their power base.
reconciliation.
Khuguu Uukgigiia Enemy 0 3 5 3 Vilani, Imperium (F/37)
Largi Shaer Rival 1 0 1 1 Vilani, Imperium (M/27)
Largi Shaer belongs to an uncommon alien species.
Urnakan Mian Enemy 0 3 2 3 Vilani, Imperium (F/27)
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Became a Drifter (Barbarian).
1 20 Si I do not know what happened to Si I. There is a gap in Si I's memory.
2 20 Became a Entertainer (Journalist).
2 24 Gain a patron in the arts. Gain an Ally
2 24 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
3 24 Continued as Entertainer (Journalist).
3 26 Si I is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4 26 Became a Navy (Line/Crew) with the new title Crewman.
4 30 A romantic relationship ends badly. Gain a Rival or Enemy.
4 30 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
5 30 Continued as Navy (Line/Crew).
5 32 During a battle, defeat or victory depends on Si I's actions. Si I actions lead to an honorabe discharge.
6 32 Became a Citizen (Worker).
6 34 Life ruined by a criminal gang. Gain the gang as an Enemy
6 36 Promoted to Citizen (Worker) rank 1.
7 36 Continued as Citizen (Worker).
7 39 Si I's business expands, Si I's corporation grows, or the colony thrives.
8 40 Continued as Citizen (Worker).
8 43 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 44 Promoted to Citizen (Worker) rank 2 with the new title Technician.
9 44 Continued as Citizen (Worker).
9 47 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10 47 Switched to Drifter (Wanderer).
10 51 Nearly killed. Owe 17,500 for medical bills.
11 51 Entered Merchant Academy with the Shipboard curriculum.
11 55 A prank goes horribly wrong. Gain an Enemy
11 55 Graduated.
12 55 Became a Merchant (Merchant Marine) with the new title Crewman.
12 55 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 58 Risk Si I's fortune on a possibility lucrative deal and win.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 59 Retired at age 59.
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