Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
28 |
Advanced training in a specialist field. |
2 |
29 |
Forced to continue current assignment |
2 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
29 |
Continued as Navy (Line/Crew). |
3 |
30 |
Susan White foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
33 |
Attempt at commissioned failed. |
4 |
33 |
Continued as Navy (Line/Crew). |
4 |
34 |
Abuse Susan White's position for profit. |
4 |
37 |
Attempt at commissioned failed. |
4 |
37 |
Forced to muster out. |
5 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
41 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
41 |
Continued as Believer (Mainstream Believer). |
6 |
45 |
Susan White is sent to a new community or parish to preach The Word among the poor. |
7 |
45 |
Voluntarily left Mainstream Believer |
7 |
45 |
Became a Merchant (Free Trader). |
7 |
49 |
Susan White's business or ship thrives. |
7 |
49 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
49 |
Voluntarily left Free Trader |
8 |
49 |
Failed to qualify for Thief (Rogue). |
8 |
49 |
Became a Drifter (Scavenger). |
8 |
52 |
Survived a risky adventure but gained nothing. |
9 |
53 |
Continued as Drifter (Scavenger). |
9 |
55 |
Betrayed by a friend. One of Susan White's Contacts or Allies betrays Susan White, ending Susan White's career. That Contact or Ally becomes a Rival or Enemy. |