Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Spent the college years partying. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
29 |
Find valuable salvage. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
32 |
Attempted a risky adventure and was sent to prison. |
4 |
34 |
Became a Prisoner (Inmate). |
4 |
36 |
Joined a prison gang |
5 |
38 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
40 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
6 |
42 |
Returned to Prisoner (Inmate). |
6 |
43 |
Beaten by a prison gang. |
6 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
46 |
Returned to Prisoner (Fixer). |
7 |
49 |
Good Behaviour. |
8 |
50 |
Continued as Prisoner (Fixer). |
8 |
53 |
Accused of assaulting a prison guard. |
9 |
54 |
Returned to Prisoner (Inmate). |
9 |
55 |
Persecuted by a prison gang. |