Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Tempie Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Worker (Citizen). |
2 |
20 |
Switched to Drifter (Barbarian). |
2 |
23 |
Tempie Jemmy do not know what happened to Tempie Jemmy. There is a gap in Tempie Jemmy's memory. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
27 |
Gained a contact. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
29 |
Risk Tempie Jemmy's fortune on a possibility lucrative deal and win. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
36 |
Given advanced training in a specialist field |
6 |
39 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
40 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 5. |
8 |
43 |
Voluntarily left Free Trader |
8 |
43 |
Failed to qualify for Law Enforcement (Agent). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Explorer). |
8 |
47 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Returned to Drifter (Barbarian). |
9 |
49 |
Tempie Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Failed to qualify for Surveyor (Scout). |
10 |
49 |
Switched to Drifter (Scavenger). |
10 |
50 |
Attacked by enemies and injured. |
10 |
50 |
Severely injured. Owe 15,000 for medical bills. |
10 |
50 |
Gain Enemy if Tempie Jemmy don't already have one. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Drifter (Scavenger). |
11 |
55 |
Accused of a crime |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |