Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Virginia Janson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Perform an exemplary service for the scouts. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Became a Citizen (Colonist). |
5 |
36 |
Spent time maintaining and using heavy vehicles. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
40 |
Virginia Janson learn something Virginia Janson should not have – a corporate secret, a political scandal – which Virginia Janson can profit from illegally. |
6 |
40 |
Gain a criminal contact. |
6 |
42 |
Promoted to Citizen (Colonist) rank 1. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
44 |
Nearly killed. Owe 10,000 for medical bills. |
7 |
46 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
49 |
Good fortune |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
55 |
Nearly killed. Owe 10,000 for medical bills. |
11 |
55 |
Failed to qualify for Free Trader (Merchant). |
11 |
55 |
Submitted to the draft. |
11 |
55 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
57 |
Given specialist training in vehicles. |
11 |
59 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |