Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Gained a contact. |
4 |
30 |
Voluntarily left Barbarian |
4 |
30 |
Became a Merchant (Broker). |
4 |
32 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
A series of bad deals and decisions force Wilhelmina Fleming into bankruptcy. Wilhelmina Fleming salvages what Wilhelmina Fleming can. |
6 |
38 |
Switched to Drifter (Wanderer). |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Betrayed by a friend. One of Wilhelmina Fleming's Contacts or Allies betrays Wilhelmina Fleming, ending Wilhelmina Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Citizen (Corporate). |
8 |
46 |
Wilhelmina Fleming gain experience in a technical field as a computer operator or surveyor. |
8 |
49 |
Promoted to Citizen (Corporate) rank 1. |
9 |
49 |
Continued as Citizen (Corporate). |
9 |
51 |
Birth or Death involving a family member or close friend. |
9 |
53 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Citizen (Corporate). |
10 |
55 |
Wilhelmina Fleming befriend a superior in the corporation or the colony. |
10 |
57 |
Promoted to Citizen (Corporate) rank 3. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |