Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Lost eye or limb. |
3 |
21 |
Failed to qualify for Thief (Rogue). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
23 |
Good fortune |
3 |
25 |
Attempt at commissioned failed. |
4 |
25 |
Attempted to change assignments. |
4 |
25 |
Failed to qualify for Ground Assault (Marine). |
4 |
25 |
Continued as Marine (Marine Support). |
4 |
29 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
5 |
29 |
Became a Merchant (Broker). |
5 |
33 |
Imperial trade restrictions force Willa Carr out of business. |
6 |
33 |
Failed to qualify for Courier (Scout). |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Willa Carr's Contacts or Allies betrays Willa Carr, ending Willa Carr's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Failed to qualify for Merchant Academy. |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
37 |
Suffer from a life-threatening illness. |
8 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
39 |
Willa Carr is sent to a new community or parish to preach The Word among the poor. |
8 |
41 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
41 |
Continued as Believer (Holy Warrior). |
9 |
45 |
Willa Carr secretly provide religious rites for a dying leader or noble, although they do not share Willa Carr's faith. Gain an Ally in the family and a Rival who disagrees with Willa Carr's choice. |
9 |
45 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
10 |
45 |
Voluntarily left Holy Warrior |
10 |
45 |
Switched to Drifter (Wanderer). |
10 |
47 |
Attempted a risky adventure and was wildly successful. |
10 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
49 |
Continued as Drifter (Wanderer). |
11 |
52 |
Attacked by enemies and injured. |
11 |
52 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Gain Enemy if Willa Carr don't already have one. |
12 |
53 |
Continued as Drifter (Wanderer). |
12 |
56 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Retired. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |