Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
William Alexander's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
A mission goes wrong; William Alexander and several others are captured and mistreated by the enemy. Gain William Alexander's jailer as an Enemy. |
3 |
23 |
Became a Rogue (Thief). |
3 |
26 |
Crime pays off. Gain victim as Enemy. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
28 |
Involved in a feud with a rival criminal organization. |
4 |
31 |
Promoted to Rogue (Thief) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
5 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
35 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
6 |
35 |
Voluntarily left Pirate |
6 |
35 |
Became a Citizen (Colonist). |
6 |
38 |
William Alexander rise to a position of power in William Alexander's colony or corporation. |
6 |
39 |
Promoted to Citizen (Colonist) rank 1. |
7 |
39 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
40 |
Hard times caused by a lack of interstellar trade costs William Alexander William Alexander's job. |
8 |
40 |
Retired. |
8 |
44 |
Gained a contact. |
9 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Moved to a new world. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |