Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Willie Watton learn something Willie Watton should not have – a corporate secret, a political scandal – which Willie Watton can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Severely injured. Owe 3,750 for medical bills. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Attacked by enemies that Willie Watton easily defeat. |
4 |
32 |
Gain Enemy if Willie Watton don't already have one. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Failed to qualify for Line/Crew (Navy). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Scout (Explorer). |
5 |
33 |
Serve as the courier for an important message from the Imperium. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
40 |
Severely injured. Owe 10,000 for medical bills. |
7 |
40 |
Failed to qualify for Law Enforcement (Agent). |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
43 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
8 |
43 |
Returned to Citizen (Colonist). |
8 |
44 |
Advanced training in a specialist field. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Law Enforcement (Agent). |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
51 |
Find valuable salvage. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |