Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Zita Knight's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Zita Knight's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zita Knight fail to help. Gain an Enemy. |
3 |
30 |
Zita Knight have no idea what happened to Zita Knight – they found Zita Knight's ship drifting on the fringes of friendly space. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Zita Knight's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
A notable academic consults with Zita Knight about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Opponents of Zita Knight's belief system ambush Zita Knight. |
6 |
41 |
Nearly killed. Owe 35,000 for medical bills. |
7 |
41 |
Switched to Merchant (Free Trader). |
7 |
45 |
Zita Knight's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
47 |
Birth or Death involving a family member or close friend. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
50 |
Zita Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Returned to Believer (Missionary/Humanitarian). |
10 |
52 |
Zita Knight refuse to secretly provide religious rites for a dying leader or noble, because they do not share Zita Knight's faith. |
10 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Continued as Believer (Missionary/Humanitarian). |
11 |
55 |
Zita Knight is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |