Retired Ensign Addie Woods  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 61 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 11 (1)11186B
Controlling
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Broker 0
Carouse 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Electronics 0
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner 0
Investigate 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Pilot 0
Science (Social Sciences/Belief) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Navy Line/Crew Ensign1 / 02
Agent Intelligence Agent12
Noble Diplomat Intern01
Drifter Barbarian 02
Merchant Merchant Marine 4th Officer22
Believer Holy Warrior Combat Leader22
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Odie Coulston Contact 2 1 0 2 Halka (F/66)
Pearlie Woods Contact 0 1 1 0 Halka (F/76)
Ransom Mason Enemy 0 5 3 1 Ne Kraeda ren Kelva (M/85)
Nora Hicks Rival 2 1 1 2 Halka (F/23)
Nora Hicks is particularly unusual, such as an artificial intelligence or very alien being.
Elvera Clubb Rival 0 1 1 0 Halka (F/60)
Ivy Male Enemy 0 3 0 0 Halka (M/61)
Mossie Watts Enemy 0 4 1 3 Ziadd (F/24)
Mossie Watts gained power at the expense of a third party who now blames the character.
Avery Gillis Enemy 0 1 1 1 Halka (F/13)
Ona Hamilton Enemy 0 3 1 0 Halka (F/28)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 21 Vessel participates in a diplomatic mission.
1 21 Gain a contact.
2 22 Voluntarily left Flight
2 22 Failed to qualify for Corporate Agent (Agent).
2 22 Submitted to the draft.
2 22 Switched to Navy (Line/Crew) with previous rank.
2 25 Vessel participates in a diplomatic mission.
2 25 Gain a contact.
2 26 Commissioned in Navy (Line/Crew) with the new title Ensign.
3 26 Continued as Navy (Line/Crew).
3 29 Advanced training in a specialist field.
3 30 Forced to muster out.
4 30 Became a Agent (Intelligence).
4 32 Go undercover to investigate an enemy.
4 32 A revolution, attack or other unusual event throws Addie Woods's life into chaos, forcing Addie Woods to leave the planet.
4 34 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 34 Continued as Agent (Intelligence).
5 36 Addie Woods's work ends up coming home with Addie Woods, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 36 Became a Noble (Diplomat) with the new title Intern.
6 38 A disaster or war strikes.
7 38 Failed to qualify for Free Trader (Merchant).
7 38 Became a Drifter (Barbarian).
7 40 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 42 Continued as Drifter (Barbarian).
8 43 Addie Woods do not know what happened to Addie Woods. There is a gap in Addie Woods's memory.
9 43 Entered Merchant Academy with the Shipboard curriculum.
9 46 A prank goes horribly wrong. Gain a Rival.
9 47 Graduated.
10 47 Became a Merchant (Merchant Marine) with the new title Crewman.
10 47 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 48 Given advanced training in a specialist field
10 51 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 51 Continued as Merchant (Merchant Marine).
11 52 Imperial trade restrictions force Addie Woods out of business.
12 52 Became a Believer (Holy Warrior) with the new title Hopeful.
12 53 A notable academic consults with Addie Woods about a publication or documentary he is working on. Gain a Contact in academia.
12 56 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 56 Continued as Believer (Holy Warrior).
13 58 Addie Woods refused an offer of inducements to betray Addie Woods's faith. Gain 3 enemies.
13 60 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
14 60 Aging Crisis. Owe 10,000 for medical bills.
14 60 Retired at age 60.
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