Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Severely injured. Owe 10,000 for medical bills. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Aileen Uleaven is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
22 |
Became a Agent (Intelligence). |
3 |
26 |
Aileen Uleaven's work ends up coming home with Aileen Uleaven, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
26 |
Became a Merchant (Merchant Marine). |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Severely injured. Owe 2,500 for medical bills. |
6 |
32 |
Failed to qualify for Merchant Academy. |
6 |
32 |
Switched to Drifter (Wanderer). |
6 |
35 |
Aileen Uleaven run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Retired. |
7 |
36 |
Gained a contact. |
8 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Gained a contact. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |