Retired Combat Leader Alberta Griffiths  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 61 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 6 (0)111846
Dull eyes, Awkward, Leader
 
Skills
Animals 0
Athletics (Strength) 1
Carouse 0
Deception 2
Diplomat 1
Drive (Mole) 1
Electronics (Computers) 1
Gun Combat (Slug) 2
Investigate 2
Leadership 1
Melee 0
Navigation 1
Profession (Sports) 0
Recon 0
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Scout Surveyor Scout13
Scout Courier Scout11
Agent Corporate Agent Field Agent23
Drifter Scavenger 01
Believer Holy Warrior Combat Leader23
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Lora Jackson Enemy 0 3 1 3 Ayansh'i (F/20)
Christ Byrd Contact 3 1 2 4 Darmine (M/53)
Laurence Ming Contact 1 2 0 5 Lancian (M/35)
Danny Kuhn Contact 1 1 0 1 Vanejenese (M/54)
Brooks Payne Contact 2 1 6 0 Darmine (M/47)
Brooks Payne has life-changing event that creates new responsibilities.
Coy Steward Enemy 0 4 1 3 Darmine (M/69)
Coy Steward belongs to an unusual cultural or religious group.
Aidki I Enemy 0 2 2 3 Vilani, Imperium (F/49)
Deanna Jordan Enemy 0 2 3 2 Darmine (F/57)
Freida Armstrong Contact 1 0 0 2 Dynchia (F/45)
 
Term Age History
1 18 Failed to qualify for Marine Support (Marine).
1 18 Became a Drifter (Barbarian).
1 20 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 20 Became a Scout (Surveyor).
2 24 Alberta Griffiths's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alberta Griffiths fail to help. Gain an Enemy.
2 24 Alberta Griffiths's ship is damaged, and Alberta Griffiths have to hitch-hike Alberta Griffiths's way back across the stars to the nearest scout base.
2 24 Gain 4 Contacts. Gain 2 Enemies.
2 24 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
3 24 Continued as Scout (Surveyor).
3 26 Lightly injured, no permanent damage. Fully recovered.
4 26 Failed to qualify for Colonist (Citizen).
4 26 Submitted to the draft.
4 26 Switched to Scout (Courier) with previous rank.
4 27 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 30 Attempted to change assignments.
5 30 Returned to Scout (Surveyor).
5 32 Nearly killed. Owe 17,500 for medical bills.
6 32 Became a Agent (Corporate Agent).
6 35 Go undercover to investigate an enemy.
6 35 A revolution, attack or other unusual event throws Alberta Griffiths's life into chaos, forcing Alberta Griffiths to leave the planet.
6 36 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
7 36 Continued as Agent (Corporate Agent).
7 37 Given specialist training in vehicles.
7 40 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
8 40 Continued as Agent (Corporate Agent).
8 44 Lost eye or limb. Owe 1,250 for medical bills.
9 44 Failed to qualify for Merchant Marine (Merchant).
9 44 Switched to Drifter (Scavenger).
9 46 Suffer from a life-threatening illness.
10 46 Aging Crisis. Owe 20,000 for medical bills.
10 46 Retired at age 46.
10 46 Became a Believer (Holy Warrior) with the new title Hopeful.
10 50 A notable academic consults with Alberta Griffiths about a publication or documentary he is working on. Gain a Contact in academia.
10 50 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
11 50 Aging Crisis. Owe 10,000 for medical bills.
11 50 Continued as Believer (Holy Warrior).
11 54 Birth or Death involving a family member or close friend.
11 54 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 54 Continued as Believer (Holy Warrior).
12 57 Alberta Griffiths have been following false teachings!
13 57 Aging Crisis. Owe 60,000 for medical bills.
13 57 Retired.
13 61 Gained a contact.
14 61 Aging Crisis. Owe 10,000 for medical bills.
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