Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Refuse to abuse Asashrim Siikuumuir's position for profit. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Vessel participates in a notable military engagement. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
28 |
Gain a contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Broker). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Moved to a new world. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Voluntarily left Broker |
6 |
38 |
Became a Agent (Intelligence). |
6 |
40 |
Given specialist training in vehicles. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
46 |
Befriended by a senior agent. |
7 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
50 |
An investigation takes on a dangerous turn. |
8 |
50 |
Accepted a deal with criminal or other figure under investigation. |
8 |
50 |
Promoted to Agent (Intelligence) rank 3. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
54 |
Advanced training in a specialist field. |
9 |
54 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
10 |
54 |
Continued as Agent (Intelligence). |
10 |
56 |
Rewarded for a successful mission. |
10 |
58 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |