Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies that Athkna easily defeat. |
1 |
22 |
Gain Enemy if Athkna don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
28 |
Became a Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Athkna's normal circles. Gain a Contact. |
4 |
32 |
Promoted to Merchant (Broker) rank 1. |
5 |
32 |
Continued as Merchant (Broker). |
5 |
34 |
A good deal ensures Athkna is living the high life for a few years. |
6 |
36 |
Continued as Merchant (Broker). |
7 |
40 |
Continued as Merchant (Broker). |
7 |
42 |
Make an unexpected connection outside Athkna's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Broker) rank 2. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
Failed to qualify for Journalist (Entertainer). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
51 |
Accepted a deal with criminal or other figure under investigation. |
10 |
51 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Athkna's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
53 |
Became a Scholar (Scientist). |
11 |
57 |
Make a breakthrough in Athkna's field. |
12 |
57 |
Continued as Scholar (Scientist). |
12 |
60 |
Refuse to join a cheat in some fashion. |
12 |
61 |
Promoted to Scholar (Scientist) rank 1. |