Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Widely recognized. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Became a Entertainer (Performer). |
2 |
29 |
Public opinion turns on Aurora Greerson. |
3 |
29 |
Failed to qualify for Army Support (Army). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Scout (Explorer). |
3 |
33 |
Aurora Greerson's ship is damaged, and Aurora Greerson have to hitch-hike Aurora Greerson's way back across the stars to the nearest scout base. |
3 |
33 |
Gain 4 Contacts. Gain 1 Enemies. |
4 |
33 |
Became a Drifter (Scavenger). |
4 |
36 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
5 |
36 |
Switched to Scout (Surveyor) with previous rank. |
5 |
39 |
Spend several years jumping from world to world in Aurora Greerson's scout ship. |
6 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
6 |
40 |
Retired at age 40. |
6 |
40 |
Voluntarily left Surveyor |
6 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
43 |
Opponents of Aurora Greerson's belief system ambush Aurora Greerson. |
6 |
43 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
43 |
Retired. |
7 |
47 |
Moved to a new world. |
8 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
53 |
A new romantic starts. Gain an Ally. |
10 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |