Retired Crewman Aurore Askew  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 61 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 5 (-1)111495
Primitive, Stiff joints, Annoyed
 
Skills
Athletics 0
Broker 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Gun Combat (Energy) 1
Melee 0
Persuade 0
Recon 3
Seafarer 0
Stealth 1
Steward 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Drifter Wanderer 01
Army Cavalry Private01
Citizen Colonist 01
Drifter Barbarian 01
Drifter Scavenger 13
Merchant Merchant Marine Crewman03
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Fairy Hart Enemy 0 4 1 1 Tezcat (F/53)
Kathrine Cheyne Contact 1 1 4 0 Zaris (F/11)
Kathrine Cheyne gained power at the expense of a third party who now blames the character.
Yetta Bishop Contact 1 1 1 1 Cassilldan (F/52)
Yetta Bishop is in prison or otherwise trapped somewhere.
Iweih Hieaeih Ally 2 0 2 5 Aslan (M/12)
Angelo Bent Enemy 0 2 2 2 Happrhani (M/70)
Angelo Bent gains in influence.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 20 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
2 20 Failed to qualify for Corporate Agent (Agent).
2 20 Became a Drifter (Wanderer).
2 24 Suffer from a life-threatening illness.
3 24 Became a Army (Cavalry) with the new title Private.
3 28 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 28 Gain rebels as Enemy
4 28 Became a Citizen (Colonist).
4 32 A revolution, attack or other unusual event throws Aurore Askew's life into chaos, forcing Aurore Askew to leave the planet.
5 32 Switched to Drifter (Barbarian).
5 34 Nearly killed. Owe 45,000 for medical bills.
6 34 Failed to qualify for Marine Support (Marine).
6 34 Switched to Drifter (Scavenger).
6 38 Find valuable salvage.
6 38 Promoted to Drifter (Scavenger) rank 1.
7 38 Voluntarily left Scavenger
7 38 Failed to qualify for Ecclesiastic (Shaper Priest).
7 38 Submitted to the draft.
7 38 Switched to Merchant (Merchant Marine) with the new title Crewman.
7 40 Make an unexpected connection outside Aurore Askew's normal circles. Gain a Contact.
8 42 Continued as Merchant (Merchant Marine).
8 43 Given advanced training in a specialist field
9 46 Continued as Merchant (Merchant Marine).
9 48 Make an unexpected connection outside Aurore Askew's normal circles. Gain a Contact.
9 50 Forced to muster out.
10 50 Returned to Drifter (Scavenger).
10 52 Aurore Askew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 52 Failed to qualify for Free Trader (Merchant).
11 52 Continued as Drifter (Scavenger).
11 56 Attacked by enemies that Aurore Askew easily defeat.
11 56 Gain Enemy if Aurore Askew don't already have one.
11 56 Forced to muster out.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Retired at age 56.
12 56 Retired.
12 60 A new romantic starts. Gain an Ally.
13 60 Aging Crisis. Owe 10,000 for medical bills.
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