Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Liaison). |
1 |
14 |
Rivalries between another race and Dolphins over Aurore Enright's world’s ocean resources lead to conflict. Aurore Enright try violence and are injured in the process. |
1 |
14 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
16 |
Continued as Dolphin Civilian (Liaison). |
2 |
17 |
Spend an extensive period living out of water among humans. |
2 |
20 |
Forced to muster out. |
3 |
20 |
Failed to qualify for Guardian (Dolphin Military). |
3 |
20 |
Submitted to the draft. |
3 |
20 |
Became a Dolphin Military (Sea Patrol) with the new title Private. |
3 |
24 |
An investigation uncovers links between Aurore Enright's unit’s commander and a radical faction. Aurore Enright denounce Aurore Enright's commander. Gain one of his allies as an Enemy. |
4 |
24 |
Continued as Dolphin Military (Sea Patrol). |
4 |
25 |
An investigation uncovers links between Aurore Enright's unit’s commander and a radical faction. |
5 |
25 |
Became a Scout (Courier). |
5 |
29 |
Aurore Enright spend a great deal of time on the fringes of Charted Space. |
5 |
29 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
29 |
Continued as Scout (Courier). |
6 |
31 |
Aurore Enright's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aurore Enright fail to help. Gain an Enemy. |
6 |
31 |
Aurore Enright inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
33 |
Forced to muster out. |
7 |
33 |
Became a Entertainer (Journalist). |
7 |
34 |
Aurore Enright is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
34 |
Switched to Dolphin Civilian (Nomad). |
8 |
35 |
To war or insurgency erupts on Aurore Enright's world. Aurore Enright's business or home is destroyed, forcing Aurore Enright into exile. |
9 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
38 |
Aurore Enright is chosen to represent Aurore Enright's faith in a vid show or other highly public forum. |
10 |
39 |
Continued as Believer (Mainstream Believer). |
10 |
42 |
Aurore Enright retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
43 |
Retired at age 43. |
11 |
43 |
Continued as Believer (Mainstream Believer). |
11 |
46 |
Aurore Enright secretly provide religious rites for a dying leader or noble, although they do not share Aurore Enright's faith. Gain an Ally in the family and a Rival who disagrees with Aurore Enright's choice. |
11 |
47 |
Forced to muster out. |
12 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
47 |
Retired. |
12 |
50 |
Moved to a new world. |
13 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
53 |
Gained a contact. |
14 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
59 |
Nearly killed. Owe 40,000 for medical bills. |
15 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |