Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
23 |
Imperial trade restrictions force Betty Fisher out of business. |
3 |
23 |
Became a Scholar (Field Researcher). |
3 |
26 |
Make a breakthrough in Betty Fisher's field. |
3 |
27 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
27 |
Continued as Scholar (Field Researcher). |
4 |
31 |
Make a breakthrough in Betty Fisher's field. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
33 |
Betty Fisher's work is sabotaged by unknown parties. Betty Fisher may salvage what Betty Fisher can and give up. |
6 |
33 |
Failed to qualify for Intelligence (Agent). |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
35 |
Offered job by a patron. Now owe him a favor. |
7 |
37 |
Became a Rogue (Thief). |
7 |
39 |
Involved in a gambling ring. |
8 |
41 |
Continued as Rogue (Thief). |
8 |
45 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
45 |
Promoted to Rogue (Thief) rank 1. |
9 |
45 |
Continued as Rogue (Thief). |
9 |
47 |
Gained a contact. |
9 |
49 |
Promoted to Rogue (Thief) rank 2. |
10 |
49 |
Continued as Rogue (Thief). |
10 |
51 |
Involved in a gambling ring. |
10 |
53 |
Promoted to Rogue (Thief) rank 3. |
11 |
53 |
Voluntarily left Thief |
11 |
53 |
Failed to qualify for Merchant Academy. |
11 |
53 |
Returned to Drifter (Wanderer). |
11 |
56 |
Betty Fisher do not know what happened to Betty Fisher. There is a gap in Betty Fisher's memory. |
12 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
59 |
Betty Fisher retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |